#include <bmDocument/Scene.h>

namespace bmDoc
{
    Scene::Scene( const std::string &label )
        : Group( label )
    {
    }

    void Scene::setPlugin( const std::string &plugin )
    {
        _pluginUrl = plugin;
    }

    std::string Scene::getPlugin()
    {
        return _pluginUrl;
    }
}
